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Welcome to a universe of the bizarre and lethal.A universe impossible to take entirely seriously . . . but if not taken seriously, a universe that can be very dangerous.A universe where a six-foot gerbil is not laughed at. Not for long, anyway.A universe where you don't have to really exist to be sentient.A universe where, statistically speaking, you are far more likely to be a three-legged mushroom than a human.A place where, unlike other universes, there is no "common" universally understood language.A place where your skill has a lot more to do with your level of success than your experience.There is no convenient unified government.There is no Starship Enterprise.There is no little green guy with big ears to guide you.There is, however, the Ooshneel.Unfortunately. This is the universe of S.H.A.L.T.
Experienced gamers can once again relive the often bizarre adventures of the underground gaming system without the concerns of quality problems which plagued the golden era of independent gaming. Younger gamers can for the first time get a taste for what it was like to be a gamer in the era when people chose between game systems, not between editions.
This is not a new edition. This is the original, the real thing.What you get is a roleplaying game which will offer exciting and unique adventures while teleporting the gamers back to the late 1980s, when most games on the shelf were still simple but imaginitive undergrounds. When you only needed one book to have an exciting evening. Take yourself to a universe with ten known sentient races. Step into the sizeable boots of the gargantuan Neptunian Space Bears. Learn to think like the energy-based Lugiani. Master the art of telekinesis through the Flei Trigossi. Question whether you have to be real to be alive as a Mormalli Illu. See the universe through the eyes of power-hungry hairless monkeys called Humans. Pick a career. Maybe you want to be a navigator. Maybe a medic, or a scientist. Or perhaps you'd rather try your hand at brigandry. No problem. Or you'd like to dabble at a little of everything, be a jack-of-all-trades. That's okay too. The skills system can accommodate any variation.
"There's a kind of kitschy charm about S.H.A.L.T." |